

It has to do something with being that Shadow warrior uses a modified Duke Nukem 3d engine. It was one of the most popular engines to be licensed third-party until the Unreal Engine. mitu I know that there is someone on the internet who tried to get eduke32 to work with Shadow warrior but could not get it to work completely bug free. Duke Nukem: JFDuke, EDuke 2.0, World Tour extensions from DukeGDX and some minor fixes from EDuke32. It is also capable of playing Nam and WW2 GI. VoidSW Public Beta announcement thread on Duke4. BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. Welcome to Raze Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package. For those of you unfamiliar with BuildGDX, it is the most popular source port for Blood. Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package. As of the v1.09 release of BuildGDX, the source port now supports Shadow Warrior. Prototyped Shadow Warrior support prior to its discontinuation ( video). BuildGDX and eDuke32 now have Shadow Warrior support. Modern source ports such as BuildGDX have proper 1:1 mouselook without deadzone issues. its built on a very old version of eduke32 and cant be corrected. It would later become the basis for Shadow Warrior Classic Redux. Includes both expansions (Wanton Destruction, Twin Dragon) and the original game running through DOSBox. Jonathon "JonoF" Fowler's JFSW was the first source port of Shadow Warrior, released on the same day as the original source release, on 1 April 2005. As of v1.14 (released 26 July 2020) it also supports palette emulationĪ port derived from SWP and VoidSW with underlying GZDoom technology. Like the other BuildGDX ports and unlike VoidSW, it comes preloaded with widescreen tiles and will add Twin Dragon and Wanton Destruction to the episode select screen if detected. It shares the improvements done to the Polymost renderer through EDuke32 such as palette emulation.Ī part of BuildGDX, WangGDX was also released on.

In this example I have already set up a game source port called EDuke32.
#Eduke32 shadow warrior mods#
Entering public beta on, VoidSW had been in development for a long time by the EDuke32 devs. there is updated support for TCs and MODs now for Duke Nukem and Shadow Warrior.
